The Marketplace

Loading the market…

Two places to buy, and one place to sell. Players set their own prices, and the only rule about them is the floor: an offer can never be under what the house charges for the same card. The house's shelf holds cards lost in hardcore that nobody bought back. Every price below was worked out by the server, and every button here does what it says the moment you press it — coins move, and a card changes hands.

Sell a Card

The house pays the same number it charges, so one figure does two jobs: it is what the house gives you today, and it is the floor under any price you would rather ask for yourself.

Offers from Players

Somebody else's card, at a price they chose. The floor beside each one is what the house was charging for that card when it was listed — a seller may ask more, never less.

The House's Shelf

Lose a card in hardcore and the house holds it. You have seven days to buy it back at the price you were quoted, then one more day where it is still yours alone to take. After that anyone can buy it, at the house's price on the day.

How the Market Is Doing

The numbers the build plan asks to watch: how much is for sale, how much has sold, and how far over the floor an offer typically sits.

Sell these cards?

    The house keeps them. This cannot be undone.