How to Play ScribbleTod
ScribbleTod is a card battle game you play in a browser. You open packs to get cards, fight other players with them to earn coins, and spend the coins on more packs. It is free, and there is no real money in it anywhere.
Make an account and open your first pack
Getting started
Making an account takes a player name, an email address and a password, and nothing else — no age, no real name, no questionnaire.
Then check your email and tap the link we send you. That finishes making your account and signs you in, and your first pack is waiting to be opened.
Opening packs
A pack holds five cards and you never know which. Packs are bought with coins you have won at Tod's Emporium. A pack you buy goes to Your Inventory, and you open it there whenever you like.
The seven rarities
Every card has a rarity, and the rarity is a colour before it is a word — most players only ever say the colour. A rarer card has better numbers on it, and the rarest are the ones people actually chase.
- Grey Common
- Green Uncommon
- Blue Rare
- Purple Epic
- Orange Legendary
- Rainbow Mythic
- Black Secret
Card rarities goes through each colour, the foil and dinosaur traits, and what the numbers on a card mean.
Every card also carries its own serial number and an edition number, so two copies of the same character are never quite the same card.
Fighting
Pick one of your cards, put it in the queue and wait for somebody to pick a card against it. Fights are always between two cards of the same colour, so a Grey never meets a Rainbow — the queue has only ever matched like with like. Then you watch it play out. Winning pays coins, which is how you afford the next pack.
There are two leagues. In the Coins league nobody ever loses a card: win and you get Todcoins, lose and you get nothing. In Hardcore the cards are on the line. Beat another player and their card is yours to keep, plus Todcoins. Lose to another player and your card is theirs, for keeps. If nobody is about you can fight the house instead: the house brings a copy of your own card's numbers, so it is always an even fight. Beat the house and you win the Todcoins — it has no real card to give you. Lose to the house and it holds your card for seven days: buy it back from the marketplace for a little more than its house value, or it goes on the house shelf for anybody to buy.
Potions and shields from Tod's Emporium change a fight: a Health Potion after a hit, a Strength Potion for harder swings, and a shield that stands for your next three fights.
Run Tod Run
A running game inside ScribbleTod. Turn your phone sideways, tap to jump, and run as far as you can. Your furthest run of the week goes on the board, and whoever runs furthest by the end of the week wins 100,000 Todcoins. There is a second version that pays Todcoins for each run, opened by the battle pass.
Fusing your doubles
Pulling a character you already have is not a wasted pull. Three copies of the same character fuse into one card of the next rarity up, which is the main way a collection climbs. Fuse Cards is where that happens, and the three go in knowing they are not coming back.
Fusing climbs as far as Mythic and stops there. A Secret is not something you can fuse your way to — it has to be pulled.
Food, and the marketplace
The Food Store sells what levels a card up before you send it into a fight; Tod's Emporium sells packs, potions and shields. The Marketplace is where players sell cards to each other: list one at your own price, or take the standing offer if you would rather have the coins today.
What it costs, and what it collects
Nothing. There is no real money in ScribbleTod — no purchases, no packs for sale, no currency you can buy. The coins are won by playing and that is the only way they exist.
An account is an email address and a password. There is no advertising on the site, and nothing on it reports what you do to anybody else.